package com.jyu.domain;

import com.jyu.game.GameJFrame;
import com.jyu.util.Cell;
import com.jyu.util.RotateStatus;

public class I extends Tetris {
    public I() {
        cells[0] = new Cell(0, 4, GameJFrame.I);
        cells[1] = new Cell(0, 3, GameJFrame.I);
        cells[2] = new Cell(0, 5, GameJFrame.I);
        cells[3] = new Cell(0, 6, GameJFrame.I);


        rotateStatuses[0] = new RotateStatus(0, 0, 0, 0, 0, -1, 1, 2);
        rotateStatuses[1] = new RotateStatus(0, -1, 1, 2, 0, 0, 0, 0);
        rotateStatuses[2] = new RotateStatus(0, 0, 0, 0, 0, -1, 1, 2);
        rotateStatuses[3] = new RotateStatus(0, -1, 1, 2, 0, 0, 0, 0);

    }
}
